One guy on a quest to streamline design work in Unity


I'm Sarfaraaz, and I started Rippleware to develop tools that save time and effort for the work that is actually fun in Unity.

I've been working in Unity since 2013, and I embraced the arcane art of editor scripting to automate repetitive work, create more intuitive workflows, and to generally save myself from the countless steps that seem to comprise every design task.

Through Rippleware, I can share some of my best work with the Unity community and, with hope, make the business of making games a bit more enjoyable for everyone.